HTML5 VIDEO PLAYER STREAMING HOW TO
How to even play live contents as the media isn’t yet finished?.How do we switch between multiple qualities or languages?.Do we have to wait for the whole content to be downloaded, to be able to push it to a SourceBuffer (and therefore to be able to play it)?.Still, many questions are left unanswered here: The former is pretty well-known by now, the latter is sponsored by Google and based on the perhaps more known Matroska format (“.mkv” files).īoth are well-supported in most browsers.
HTML5 VIDEO PLAYER STREAMING MP4
For video data, the two most commons are mp4 and webm files. The MSE specification does not dictate which format must be understood by the browser. “mp4” is a container format, it contains the concerned media data but also multiple metadata describing, for example, the start time and duration of the media contained in it. In the previous example, you might have noticed that the audio and video data were in the mp4 format. It’s now time to write about the audio and video data itself. SourceBuffers are all linked to a single MediaSource and each will be used to add our video’s data to the HTML5 video tag directly in JavaScript.Īs an example, a frequent use case is to have two source buffers on our MediaSource: one for the video data, and the other for the audio: In reality, a “type” is defined by its MIME type, which may also include information about the media codec(s) used To stay simple, let’s just say that we have only three possible types: Each being associated with a type of content. The video is not actually directly “pushed” into the MediaSource for playback, SourceBuffers are used for that.Ī MediaSource contains one or multiple instances of those. It also defines another concept, the SourceBuffers. So now we have the MediaSource, but what are we supposed to do with it? You just add a video tag in your page, with few attributes.Īnd that’s it! Now you know how the streaming platforms play videos on the Web! … Just kidding. The video tagĪs said in the previous chapter, linking to a video in a page is pretty straightforward in HTML5. This article will detail how today’s web does it. Thankfully, all of those points can be answered natively on most browsers, thanks to what the HTML5 specification brought. and what about updating the audio language of the content based on user preferences while the content is streaming like Netflix does?.live streaming is another use case which looks really difficult to implement that way.we might want to switch between multiple video qualities on-the-fly (like YouTube does) to avoid buffering issues.This is cool and all but from a media website’s perspective, using a simple img-like tag does not seem sufficient to replace our good ol' flash: This new tag allows you to link to a video directly from the HTML, much like a tag would do for an image. Thus HTML5 brought, among other things, the tag to the web.
HTML5 would be changing the way videos are streamed on web pages I replicated that method using a elaborate command line for VLC and a HTTP web server and it worked on the Wii U.The HTML5 Logo. Youtube actually uses the HLS "Http Live Streaming" method that Apple invented and is trying to standardize. I basically only need anything that accepts a DirectShow input on Windows. I am not trying to broadcast something to the whole world - I'm rather trying to just broadcast something to my Wii U, anything otherwise wouldn't make much sense at this stage. Okay, so basically what I would like to know: How do they realize the live streaming? What container format, codecs, etc is used? I can't really access that info with my knowledge.Īnd any tips on how to replicate said format. And probably the IOS devices, but I don't have one of those. Wow, so the HTML5 streaming, so far, only works on my Wii U.
Deactivating Flash, thus forcing the html5 player to kick in. I tried the same using different browsers (Opera, FF, IE9). I tried using Chrome to access the Youtube Live version but before a tag that would give me this kind of information in it's source parameter could even appear in the DOM, it told me that the browser doesn't support any of the available video formats. Wow, I thought, I have to find out what kind of codec, container format, protocol, etc is used, but I kinda failed at that task. So I have a Wii U now and tested Youtube Live streaming.